#pragma once
#include "RoomStateBase.h"

class PauseState : public RoomStateBase {
    public:

    void enter(int roomID) override {
        //only be called by the judger, wait for the player to pause

        //send pause message to both players
    }
    void update(int roomID) override {

    }

    void exit(int roomID) override {
        //continue the game
    }

};